Services for Leadership

 

Critique Programs
for Design Teams

Create a healthy critique environment for your design team

Through 2+ years of experimenting this with my own design team, both in-person and remote, plus a few more years of thinking about Kanban, I have a few core principles to help you set up your own critique practice in your organization. Starting with team input, long-term strategy, and weekly pivots on what works and what doesn’t, you are soon to have a thriving critique presence that is healthy and pushes work to the next level.

Watch my international talk on this subject

Design Team Operations

Optimize workflow and clarify/untangle your deliverables with cognitive shift in mind

Invision vs. Figma? Grids or no grids? Pixel perfect or pair QA? Create a motivating prioritization list? Start, agitate, or recover a relationship with marketing? Optimize deliverables? Heads down time vs. collaboration? User testing schedule? New idea or keeping something steady?

There are so many things to think about when it comes to operating a design team within an organization. Teasing out exactly what your intentions are and designing a flexible workflow makes a huge difference.

 

Organizational Strategy

Develop a strategic way to develop design clout

The story here is consistent and still on repeat. Design teams start small, like super small, and always have to explain what they do and why it’s important. Let’s sit down and analyze how your organization is structured, discuss some of the politics involved, and lay out some options to build more design clout.

Product Innovation,
Planning, & Prioritization

Democratic methods to develop & deliver a product with everyone in the room

Honestly, the white man will declare “Product” and everyone will listen. But a year down the line, they’ll find out he didn’t quite know what he was talking about. It’s important to build a product from a team— the product manager can have a vision but will fail without team support. If you rally the troops, spend time upfront to build accountability across the team, you’ll have a better outcome managing the product in the future.

 

Training

More people need to know the “why” of Product, UX, Service Design, Facilitation, and more.

Whether it’s a design team that needs a refresher or other departments that need insight into design and how it works, understanding the “why” of design opens eyes and calms anxiety.

 
 

Production

(Always delivered with strategy)

 

Logo Work

Identity matters

The world is a place that has systemic branding built into the way we perceive anything. Let’s figure out the “thing” you want to put out into the universe and represent it accordingly.

Note: I approach this work starting with selecting a typeface. If you don’t like that approach, you might want to look somewhere else.

Website Design
& Development

For small businesses and artists

Over the past 6 years, I’ve helped small businesses, start-ups, and artists develop their presence online. Figuring out your mission statement is where you start, and having UX follow that mission statement is key.

 

Product Strategy, Planning, & Design

Physical and digital products aren’t that different

“Product” is all the rage these days, but do you know why? It’s because the word represents a holistic approach to a thing. UX, UI, Usability, Research, User Stories, Epics, and all of the rest. It’s more business minded, self-aware, and pointed in the direction we want to be heading towards. Let’s figure out what your product can, could, and will do.

Note: It’s important to know that many people, both designers and engineers have been wanting this vision for years. This word may change in a few years but it sill be in pursuit of this spirit.

Full-Stack UX

One part of the line impacts the other

Mastering a special skill in UX, such as usability, is superb. But what happens with the rest of the production line? It’s important to know that every section impacts the other and designers should be learning and building their skills towards a holistic view of UX.

 

User Research

Ethnographic, primary, secondary, behavioral, and more

Human Centered Design is just another way of saying— research for empirical creation. Ditch the top down way of making decisions and double down on bottom to top. Find the humans you want to have a relationship with and figure out how to actually help.

User Testing

People first. Always.

People are so fascinating. If you walk into any user testing session with that spirit, it will energize everyone who is working on a product. It is humbling and necessary in this line of work.

Note: Anybody, with the right training, can run a user test. It’s best to learn the core necessities of a user test and implement it with your own personality. If it’s not genuine, it doesn’t work.